Erin Fusco

Creative Services Sparks NV

Erin Fusco is a versatile 2D artist with over 10 years of experience in the entertainment and casual games industries.

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character design art direction vendor management game assets illustration consumer products


art team leadership character design prop design environment design graphic design UI product concept art vendor management vendor hiring asset creation illustration storyboards style guides art direction outsource vendor management 2D 3D marketing art sequential art comics layout merchandising package design/layout


Contract Artist/Designer/Illustrator

Various Clients

Contract-based art services including art direction, character design, concept art, logo design, marketing art, children’s book illustration, toy design, storyboard art, coloring, clean up, and web design for various clients:

• The Walt Disney Company, Consumer Products division
• NBC/Universal
• Endemol USA
• FremantleMedia
• Ellen Rakieten Entertainment
• Glu Mobile
• 3 Ball Productions/Central Park West
• Sonnentag Design
• Dude Studios
• TinyCo
• Westmore Productions
• The LA Avengers
• 48 Interactive
• Junior Group
• 5th Street Games

Founder/Lead Designer


Founder and primary designer of pop culture-inspired enamel pins and merchandise. Designs and produces all merchandise, including creation of vectorized design spec sheets, Pantone color selection, sample review, and overseas vendor management/feedback/quality control throughout production. Designs all packaging and branding efforts including logo/mascot design, backer cards. Runs social media platforms and drives engagement with community and fans.

Lead Artist


Art direction & offsite vendor management for internationally-distributed original IP slot machine games. Oversees game production from concept to finish, including creation of style guides, animation, graphic design, UI layout, in-engine implementation, scheduling, and marketing art. Assists leadership team in establishing best practices for art team.

Art Director

Linekong Entertainment Technology

Overseeing art direction and vendor management for unannounced experimental game title.

Lead Artist


Designing and executing art for marketing purposes, working collaboratively with company leaders, business development and marketing teams to showcase features of SpriteBuilder and Apportable platforms. Provides art direction for internal game demos and art team members, including gameplay design, character/prop/background assets, icons, UI logos, marketing and promotional product art.

Lead Artist

Pocket Gems

Concept and design of assets for popular mobile games, both on iOS and Android platforms. Acted as lead artist for the hit game Animal Voyage: Island Adventure on iOS and Android.

Managed multiple international 2D and 3D art teams and offsite domestic artists daily, providing feedback, scheduling, budgets, hiring, and invoice filing. Art directed in-game features and assets, overseeing overall art pipeline scheduling and execution from concept to final deliverable.

Senior Artist


Assists in-house games team with art needs, including asset development and execution for games for a successful global social network.

Lead Artist

Sugar Publishing

Responsible for:

• 2D social game concept art, asset design, prop design and animation
• Art directing two outsource artists and in-house art team in development and creation of game assets
• Choosing and implementing specific real products from top global retailers including Gap, Juicy Couture, Diane von Furstenberg and others
• In-house asset quality assurance
• UI design
• General game quality assurance testing
• Editorial caricatures



Responsible for creating character designs, prop designs, background designs, animation, and logos for major clients including the National Ad Council, Cartoon Network, Spin Masters Toys, and Tim Conway.



Grand Prize, Stanford Cardinal Game Jam (Worked in a team of 5 to create a mobile game in twenty-seven hours.) [link]